Car selection in games using multi-objective optimization by ratio analysis based on player achievement

Caesar Nafiansyah Putra, Fresy Nugroho, Mochamad Imamudin, Dwi Pebrianti, Jehad Abdelhamid Hammad, Tri Mukti Lestari, Dian Maharani, Alfina Nurrahman

Abstract


The selection menu in some racing games usually uses a random system for vehicle selection. However, this random feature generally randomizes the selection of the index without considering factors that support the player's abilities. Therefore, this study aims to develop a racing game that can suggest vehicles that have been adjusted to the player's performance. Vehicle recommendations are made using the multi-objective optimization on the basis of ratio analysis (MOORA) method as its method. The MOORA calculation ranks vehicles based on criteria such as mileage, fuel efficiency, speed, agility, and others collected in previous games. The results of this study show the effectiveness of using the MOORA method in recommending vehicles that match the player's skills, thereby improving the overall player experience. In addition, the usability test produced a system usability scale (SUS) score of 82.4, so it is included in the very good category.

Keywords


MOORA; Nielsen’s attribute of usability; Player skills; Racing game; Vehicle selection

Full Text:

PDF


DOI: https://doi.org/10.11591/csit.v7i1.p30-45

Refbacks

  • There are currently no refbacks.


Copyright (c) 2026 Caesar Nafiansyah Putra, Fresy Nugroho, M. Imamudin, Dwi Pebrianti, Jehad A.H. Hammad, Tri Mukti Lestari, Dian Maharani, Alfina Nurrahma’N

Computer Science and Information Technologies
p-ISSN: 2722-323X, e-ISSN: 2722-3221
This journal is published by the Institute of Advanced Engineering and Science (IAES) in collaboration with Universitas Ahmad Dahlan (UAD).

CSIT Visitor Stats

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.